INDUSTRY:

GAMING

CLIENT:

SONY PLAYSTATION / REPEAT GG

YEAR:

2025/2026

EXPERIENCE:

APP / WEBSITE / GAMIFICATION

NB: Some details and visuals have been omitted to respect NDA restrictions.

NB: Some details and visuals have been omitted to respect NDA restrictions.

Sony Playstation

about

Repeat.gg is a Sony-owned esports platform that enables players to compete in automated tournaments for real money and rewards across titles like Fortnite and Rocket League. By integrating directly with game APIs, the platform removes the need for custom lobbies—allowing users to compete passively while playing standard matches.

Since launch, the platform has supported over 93,000 tournaments, distributed more than $7.8M in cash prizes, and engaged millions of players globally.*

As Lead UX/UI Designer, I worked across four product teams to design and deliver features for both web and app experiences. My focus was on improving delivery speed, reducing ambiguity between design and engineering, and building scalable systems to support a growing and increasingly complex product.

*numbers valid as of end of March 2026

challenge

As the platform scaled, design and development workflows were struggling to keep pace with product demand.

I was brought on as a contractor by Sony Interactive Entertainment specifically to increase product velocity and support multiple teams delivering in parallel.

At the time:

  • Feature delivery cycles were slow, with design tickets taking 2–3 weeks to complete

  • UI patterns were inconsistent across the product, creating friction for both users and developers

  • There was no unified design system, limiting the team’s ability to scale efficiently

  • Collaboration across four development teams introduced alignment challenges and increased ambiguity during handoff

With growing user demand and increasing tournament activity, improving speed and consistency became critical to ensuring the platform could scale effectively.


the approach


I focused on reducing systemic friction between design and development while enabling the product to scale more efficiently.

1. Building a scalable design system

I designed and implemented a new atomic design system from scratch, structured to support both platform consistency and game-specific variations.

  • Introduced reusable components and patterns aligned to developer needs

  • Enabled flexible theming to support different game ecosystems without breaking core UX consistency

  • Ensured the system could scale across both web and app environments

2. Leveraging Figma Variables and AI

To accelerate delivery, I integrated Figma Variables and AI tooling into the design workflow.

  • Automated repetitive design tasks and reduced manual overhead

  • Enabled rapid iteration of UI concepts into high-fidelity outputs

  • Created a more dynamic and adaptable system for future feature development

3. Closing the gap between design and development

A key focus was improving clarity and reducing ambiguity in handoff.

  • Established clearer design specifications and documentation

  • Structured outputs to align more closely with engineering workflows

  • Reduced back-and-forth between teams during implementation

4. Supporting multiple product teams

Working across four Agile teams, I prioritised consistency and efficiency at scale.

  • Delivered UX/UI solutions across parallel workstreams

  • Balanced short-term feature delivery with long-term system improvements

  • Helped standardise design practices across teams

results

The introduction of a scalable design system and improved workflows had a measurable impact on delivery speed and team efficiency.

  • Design delivery time reduced from 2–3 weeks to 3–4 days

  • Improved clarity in design handoff significantly reduced development ambiguity

  • Faster turnaround enabled teams to ship features more consistently across multiple squads

  • Established a foundation for scalable, system-driven product development

During this period, the platform also supported record-breaking engagement, including the highest number of concurrent users participating in a Rocket League tournament over a single weekend.

Like what you see? Reach out to learn 'moore' about working together.

All rights reserved, ©2026

Like what you see? Reach out to learn 'moore' about working together.

All rights reserved, ©2026

Like what you see? Reach out to learn 'moore' about working together.

All rights reserved, ©2026